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Walkthrough
[Part 1] [Part 2] [Part 3]

Misty Trees
When you first enter Misty Trees, the mist in the area will be fairly thick, making it a little difficult to see enemies and routes. There are two recruitment Digimon in Misty Trees, but they might be hard to see if you don't get rid of that mist. To get rid of the fog, you must speak with Cherrymon, the guardian of Misty Trees. You can find Cherrymon in the northernmost section of the forest, blocking the entrance to Toy Town. To get to Cherrymon from Geko Swamp, go east one screen, then north three screens. Cherrymon should be blocking the northwestern path there. Talk to Cherrymon, and he should tell you what made all of the island's Digimon lose their memories. Once he's done, he will remove the mist for you. Cherrymon is not a recruitable Digimon, but is actually a training area within himself. Cherrymon can train your Digimon in brains and MP.
Once you're done with Cherrymon, you can look for the recruitment Digimon of Misty Trees. The first can be found by traveling north from the Geko Swamp entrance. You'll find a Gabumon hiding off to the left of the screen, behind a cliff-like area. When you speak to him, he'll challenge you to a battle. After defeating Gabumon, he'll join the city because, well, he's bored and has nothing better to do. Gabumon joins Drimogemon in the Treasure Hunt Shop, but doesn't seem to have any real purpose there.
If you talk to Yuramon, he will tell you to walk in the mist early in the mornings and something good will happen. If you travel two screens east of the Geko Swamp entrance, you may see a Kokatorimon if you visit before sunrise. The Kokatorimon usually appears anytime after 4am, but disappears from the area when the sun rises. When you find Kokatorimon, he will fight you. Defeat him, and Kokatorimon agrees to join the city. In File City, Kokatorimon creates several statues: one near the File City toilet, and the other in the city fountain.
With Cherrymon out of your way and the two Misty Trees Digimon recruited, it's time to move on to Toy Town. If you're running short on recovery items and food, it might be a good idea to take a trip back to the city to stock up.

Toy Town
Toy Town is virtually deserted. If you search the town, you'll find little more than a costume shop, a Robot House, and a mysterious closed off mansion. You may have visited the costume shop and seen Monzaemon, the teddy bear Digimon. He sits on the couch, lifeless and still. Believe it or not, Monzaemon is the key to opening the giant mansion and saving Toy Town.
Yes, Monzaemon IS recruitable. How? Well first, you're going to have to wake him up. Trainer gives you a clue when your Digimon refuses to climb into the Monzaemon costume, saying that your Digimon would have to be slippery to wear the costume. So, to put on the costume, you're going to have to bring a slippery Digimon along with you. If you visit Shogun Gekomon in Volume Villa, he will tell you to bring a Digimon like a Numemon along with you to see what happens. Once you raise a Numemon, return to Toy Town and visit the Monzaemon costume. When you touch the costume, it will fall over, leaving the back open for your Digimon. When your Numemon comes in contact with the Monzaemon costume, he will digivolve! It doesn't matter how old your Numemon is; the contact between Numemon and the costume causes your Numemon to digivolve. I brought a 6 day old Numemon to the Monzaemon costume, and he digivolved then. Your Numemon will assimilate with the Monzaemon costume, and you will now have a Monzaemon instead of a Numemon!
Now that you have a Monzaemon, take him to the Robot House. The Tinmon will now greet you, and beg you to save their friend who was kidnapped by WaruMonzaemon. The Tinmon opens the door to the mansion for you, allowing you to find WaruMonzaemon. When you enter the mansion, you will find that there are three floors with several enemies on each. You will also notice that there are three doors on each floor; only one door is correct on each level to advance to the next floor. If you choose the wrong door your Digimon gets hit, taking off a good amount of HP. On the first floor, you will find three Toy Agumon guarding the doors. The Toy Agumon are avoidable, provided that you are talented at avoiding enemy Digimon. On the second floor, you will find two Tankmon. The Tankmon are unavoidable, unless you are EXTREMELY TALENTED at getting around enemies. The room is simply too small and the Tankmon too large for you to escape them. The third floor has three more Toy Agumon, which are avoidable. In the last room, you will find two presents: one large and one small. Your job is to choose which one contains WaruMonzaemon. Obviously, WaruMonzaemon can't be as big as the larger present, so choose the small one. When you do, WaruMonzaemon jumps out of the box, ready for a fight. Defeat him, and he will promise not to cause any more trouble in Toy Town. He will give you back Hagurumon, who he kidnapped from the Robot House earlier. Return Hagurumon to the Robot House, and the Tinmon will thank you for your help. At this point, the real Monzaemon will join File City, even though you never even got to meet him. Monzaemon will remain lifeless in Jijimon's house, hanging on a coat hook in the back of the house. Even though it seems like you should be able to train a new Numemon and use the costume again, it isn't possible. Monzaemon will remain lifeless for the rest of the game. As for Toy Town, it will be restored and friendly Digimon will roam its streets.
After you defeat WaruMonzaemon, return to the room where you fought him in the Toy Mansion. Nanimon should be there, and will run away from you as usual. If this is the first time you have seen Nanimon, he will drop the Digital Keychain that will allow you to carry 20 items in your inventory. If this is the fifth time that you are seeing Nanimon, then he will drop a second Digital Keychain that will allow you to carry 30 items, and he will join the city! Nanimon can be found in five different areas on File Island, so if you're having trouble finding him, consult these sections: Great Canyon, Ancient Dino Region, Drill Tunnel, and Factorial Town. To recruit him, you'll have to see him in all five areas.
In the new and improved Toy Town, you will find three friendly Digimon to talk with. The first is a Tankmon who will tell you about the Dragon Eye Lake's Guardian. The second is a Clear Agumon who wants three cards from you as a trade: WaruMonzaemon, Hagurumon, and Toy Agumon. In return, he will give you an X-bandage: Monzaemon's digivolution item. You can trade with this Clear Agumon as many times as you want, as long as you have the correct cards. The last inhabitant of Toy Town is a Toy Agumon, who stands near the entrance to the Toy Mansion. Toy Agumon tells you about curling, and tells you about getting a perfect score. Other than that, Toy Town is finished, and it's time to take a visit to Factorial Town.

Factorial Town
Factorial Town is also the source of many Digimon World questions. I'm not sure why, but people seem to get stuck in Factorial Town. Factorial Town is the home of mech Digimon, but something seems wrong in Factorial Town. You can enter Factorial Town initially by having Whamon carry you to the Factorial Town docks, and once inside you will have to search hard to open the Gear Savanna gate. Factorial Town has four recruitable Digimon: Numemon, Giromon, Andromon, and Metal Mamemon.
When you first enter Factorial Town, head east from the docks, then north from the main road. You will find yourself in a large area, with several enemy Digimon. (Guardromon and Platinum Sukamon by day, Guardromon and Geremon by night.) You will see a manhole that is open at the top of this screen. Enter the manhole, and you will find yourself in a sewer area. You will notice that there is a red fog in this area, and if you move one screen east you will notice that there is a Numemon there who is getting sick from the red mist. Leave the sewers and you will notice an open door a little south of you. This door is Andromon's control room, and he runs Factorial Town from here. Talk to him, and he will tell you that you have no reason to be here, so that you must leave. Ignore him and leave his room, heading to the east. On the nest screen, you will see two Guardromon guarding the door to the factory. You're going to have to find a way to sneak by both of them, but not fight them. Talk to the upper Guardromon, and he will tell you when the shift change times are. He will tell you that the times are midnight and noon, so you must return then.
A little before noon or midnight, stake out in Andromon's room and wait until a few minutes after twelve. Now, leave from Andromon's room and head to where the two Guardromon blocked the door. They should be gone, and will be gone for the rest of the game. Enter the factory area, and follow the path up to the two Guardromon who guard the next door. Be careful! There is a glitch if you run into the left Guardromon sometimes, so if you can't avoid them then run into the right Guardromon. After you're done with those two, don't forget the Item Computers that can be found to your left, across the black walkway. Next, enter the door and follow the walkway. There will be a door to your LEFT, which is hard to see. Don't miss it! This is where you will find Giromon, the cause of Factorial Town's problems. Fight Giromon, and when you defeat him he will drop to the ground, unconscious. Leave Giromon's room; if you would like to, visit the northern room and visit the Item Computers there. Once you're done, head back out to Andromon's room. Talk to Andromon, and he will apologize for not listening to you earlier. He tells you about some information on his computers that might be able to be saved, and that he will work on recovering it.
Speak with the Numemon who lives in the sewers after you have defeated Giromon. He'll have no memory of who you are, and decides he wants to battle you. Defeat him, and he'll join the city. Numemon works in the Secret Item shop, selling enemy repelling and enticing items.
Andromon won't be done recovering the information for a few days, so leave and come back later. When Andromon is done with the recovery, he tells you about the island and about people who fought the Digimon. After Andromon is done, speak with him again and he will join File City. Andromon stands outside Birdra Transport from time to time, apparently serving no purpose.
Giromon is still lounging in his room after the incident. He's getting a little better, and wants to join the city. Visit him and talk to him, and he will join the city. Giromon hangs out near the jukebox in File City's Restaurant, and takes requests to hear music. WARNING! Talking to Giromon in the restaurant will CRASH your Playstation, so be careful!
Metal Mamemon randomly appears in Factorial Town, on the screen east of the Factorial Town docks. On the screen with a road shaped like a backwards L, you will notice that the usual enemies are missing. Instead, you will find Metal Mamemon standing on the right side of the road. Apparently another glitch, Metal Mamemon thinks he's Metal Greymon, and wants to fight you. Defeat Metal Mamemon, and he will join the city as Metal Mamemon, not Metal Greymon. ^_^ Metal Mamemon appears in Penguinmon's curling rink after you beat Penguinmon with a perfect score of 10.
After defeating the Numemon in the sewers, you can find Nanimon hiding in the sewers on the same screen. If this is the first time you have seen Nanimon, he will drop the Digital Keychain that will allow you to carry 20 items in your inventory. If this is the fifth time that you are seeing Nanimon, then he will drop a second Digital Keychain that will allow you to carry 30 items, and he will join the city! Nanimon can be found in five different areas on File Island, so if you're having trouble finding him, consult these sections: Great Canyon, Toy Town, Drill Tunnel, and Ancient Dino Region. To recruit him, you'll have to see him in all five areas.
There's nothing more to do in Factorial Town, or is there? Now that you're finished with Factorial Town, it might be a good idea to stock up on items for the battle at Mount Infinity. By now, the entrance to Mount Infinity should be opened and waiting for you.

Mount Infinity
Once File City has a prosperity rating of 50 or more, the entrance to Mount Infinity will be available. Talk to Jijimon when you have 50 city points, and he will tell you about the entrance. When you leave Jijimon's house, Airdramon should attack you. After you defeat him, Jijimon tells you that the source of all the island's problems needs to be eliminated as soon as possible. The only way that you'll find this source is to visit Mount Infinity, whose entrance lies east of Drimogemon's Treasure Hunt Shop.
Mount Infinity has three recruitable Digimon for you to find the first time through, and one extra one after you beat the game. When you first enter Mount Infinity, you will notice that there are tons of enemy Digimon lurking on each floor. There are two types of enemy positions in Mount Infinity: enemy Digimon that chase you, and enemy Digimon that are stationary. Enemy Digimon that are stationary usually block the entrance to the next floor, such as the Vermilimon that you will encounter on the first floor. There are many kinds of enemy Digimon in Mount Infinity, such as Rockmon, Vermilimon, Piddomon, and Gururumon.
Green panels on each level take you to the next floor, while red panels return you to the previous floor. To progress through Mount Infinity, go to the green panel on each level. There are four levels where there are no enemy Digimon roaming, and these are the boss levels. Boss levels are simple battles; you fight the boss Digimon, then he joins the city. The first boss you will encounter is Devimon. Once you defeat Devimon, he will join the city and work in the Secret Item Shop, selling Devil Chips. The next boss you will find is Megadramon. Megadramon doesn't attack you, and won't unless you choose to fight him. Battle and defeat him, and Megadramon will join the city. Megadramon stands outside of Greymon's Battle Arena, and may fight in some arena tournaments.
When you notice a change in your surroundings, you will know that you are close to the end. Metal Greymon waits for you in the first corridor. Defeat him, and he will join the city, opening a rather useless booth in Greymon's battle arena. Pass through Greymon's area and you will find yourself in the main boss room. Here you will meed Analogman, a human who believes that Digimon should be slaves to people. Analogman has his own partner Digimon: MachineDramon! Isn't that unfair? Analogman gets to use one of the Dark Masters, and the highest you can train is up to ultimate. Totally unfair. ^_^ Machinedramon isn't too tough of a battle, but has a high HP meter. Count on his HP being close to the max 9999. When you defeat Machinedramon, Analogman will try to escape, but your Digimon friends will stop him. Airdramon will save you, and return you to File City. The game ends here: or does it? You will see the game's ending, but when the ending is over, reload the game. You will be able to continue your game, to collect any recruitable Digimon you may have missed earlier. Also, in the movie sequence, Mamemon informs you that Analogman is back, and that you have to defeat him. Note that after beating the game, Machinedramon will become accessible in two player mode.
If your Digimon is still strong and healthy after the MachineDramon battle, check your supplies and head into the Mount Infinity entrance again. Go through the entire dungeon as you did the first time, but this time there will only be one boss Digimon at the end. When you finally reach Analogman's room, you will notice a Digitama sitting in the middle of the room. What could it be? Inspect it and you will find that it is Digitamamon, the egg Digimon. Defeat Digitamamon, and he will join the city. Digitamamon will show up from time to time in the File City restaurant, cooking up dishes made with eggs.
If you are completely finished with Mount Infinity and are looking for somewhere new to visit, try Dragon Eye Lake and Beetle Land. Beetle Land can only be accessed by Seadramon initially, so it's time to catch the Lake Guardian and ask him for help.

Dragon Eye Lake 2: Beetle Land
Now that you have the amazing rod from Shogun Gekomon, you will be able to fish for the larger fish of Dragon Eye Lake. Among them you will find the Catfish which makes your Digimon completely full, the Sea Bass which refills HP and MP while also extending life, and the Lake Guardian himself, Seadramon.
With your amazing rod, you can catch these big fish with ease. The amazing rod is both stronger and able to withstand pressure from larger fish. Sea Bass prefer Black Trout or Catfish as bait, while Catfish like moldy meat and Sirloin. But you're not really here to catch bass and catfish, are you? You're looking for the big fish: Seadramon.
This is the most asked about section of Digimon World. Everyone wants to know how to get Seadramon's Blue Flute from the lake. Well, here are some things you need to do first to prepare yourself for Seadramon.
Talk to the Tankmon in Toy Town who speaks about the Lake Guardian and when he appears. This will tell you that Seadramon shows up in the mornings and afternoons in the southern end of the lake.
Talk to Angemon in Jijimon's house to see if he says anything about the Lake Guardian.
Read Shellmon's bulletin board post about the Lake Guardian.
After you have done all three of these, head down to Dragon Eye Lake. Seadramon swims in the southern end of the lake, and you will find him there in the mornings and afternoons. Seadramon likes regular meat as bait, but I'm pretty sure that he eats almost anything. If you don't see Seadramon there when you arrive, leave the screen then come back and you should find him.
Seadramon is easy to spot in Dragon Eye Lake. He's the gigantic shadow that swims in an S like pattern, patroling the lake. To speak with him, you'll have to catch him like an ordinary fish. The best spot to throw your line to catch Seadramon is between the shadows of the tallest pole, and the bucket that sits in the water in front of you. Put your line right in Seadramon's path, and he should take the bait. When he does, reel him in. After you catch Seadramon, you will get to speak with him. You will have three choices in what to say to Seadramon. It doesn't matter if you ask him for the blue flute first or not, because if you ask him for other things first, it might be more beneficial.
If you ask Seadramon for an item, you will recieve the Water Bottle: Seadramon's digivolution item. You can ask him for it more than once.
If you ask Seadramon to teach you a technique, he will teach you a water/ice technique that you don't know yet. You can ask him for it more than once.
If you ask Seadramon to be your friend, he will give you the blue flute. When you use the blue flute, Seadramon is summoned to take you to Beetle Land, the home of bug Digimon.
You can catch Seadramon as many times as you'd like, as long as it is still morning or afternoon. After you catch Seadramon and ask him for something, he'll swim away and the lake will be empty. You won't be able to fish with the lake like that, so leave the lake screen and then come back. The lake will be full of fish again, and Seadramon should be on patrol. Catch him again, and ask for something else. When Seadramon won't give you any new techniques and you have a water bottle or two, catch Seadramon and ask him to be your friend. He will give you the blue flute and you will be free to travel back and forth from Dragon Eye Lake to Beetle Land.

Beetle Land
Beetle Land is the home of bug Digimon. There's not much to do here other than training or fighting in the tournament, but it is a new place to visit. When you first arrive in Beetle Land, you will notice a new enemy Digimon that you couldn't find on the main part of the island. It's Tentomon! ^_^ While Tentomon is not an available partner Digimon, it's nice that he does make his appearance both as an enemy Digimon and at the Tournament registration desk. While you're here, there are also two recruitment Digimon to find: Kuwagamon and Kabuterimon.
There are several Kabuterimon in the gym area to the right of Tentomon's registration table. Talk to them, and the Kabuterimon in the back will ask you a question about the city. Kabuterimon will ask where you train, and when you reply at an Arena, he joins the city. Anyways, after you recruit Kabuterimon, he moves to the Green Gym area, where he revises all of the training equipment. From then on, when you train, your stat gains will be slightly higher than before.
There are also several Kuwagamon to be found in Beetle Land, in the gym area to the left of the registration table. The Kuwagamon in the back wants to know a good way to beat Kabuterimon in battling. If you answer him saying that there is a sure fire way, he will join the city. Kuwagamon joins Kabuterimon in Green Gym, upgrading the gym for the final time. Stat gains will be slightly raised again.
Beetle Land is famous for the bug tournament that is held on the 22nd of each month, whose prize is a Beetle Pearl: H-K's digivolution item. If you would like to register for the tournament, speak with Tentomon, who runs the registration table. If you speak to him on any other day, he'll just inform you that they're in between tournaments and that he's bored. Oh, another thing about participating in the bug tournament: you need a bug-type Digimon to compete. This means Kunemon, Kabuterimon, Kuwagamon, or Hercules Kabuterimon. Although I don't see why you'd enter the tournament with a Kunemon.

The Back Dimension
Just when you thought the game was over! The Back Dimension can be found in one of the few dungeon-like areas of the game, and I believe that it is random for each game. The Back Dimension looks exactly like Mount Infinity, and is overrun with enemy Digimon. You'll encounter Piddomon, Tekkamon, Tankmon, IceDevimon, and Blue Meramon here. When you first enter, you'll also find the Ray Gun: Vademon's digivolution item.
Your first step will be to find where the Back Dimension is located in your game. Check the Ice Sanctuary, Ogre's Fortress, and Grey Lord's Mansion to find it. The good thing is, if the area you are in is the Back Dimension, then types will be ignored. For instance, I entered the Back Dimension in the Ice Sanctuary Area with a Megadramon, even though he is a virus type that wouldn't usually be allowed in the Ice Sanctuary. The Back Dimension cancels out the effect of type specific places such as the Ice Sanctuary and Grey Lord's Mansion. Once you enter the Back Dimension, you will find yourself in an area that looks like Mount Infinity. Things are a little backward here, so you're not always looking for the green level transporter. Pay attention to what color transporter you start at, then head to the opposite color. When you reach the third level, make your way through the floor and you should find yourself in front of the last transporter. This transporter will take you to the boss, so make sure that you're good and ready before you go! When you get to the boss, there's no turning back or running away. Always be prepared!
You will know when you are in the boss room when the screen says the name of the regular area instead of Back Dimension. Let's say that you went through the Ice Sanctuary area. You will be back in what looks like a room in the Ice Sanctuary, but Analogman and Machinedramon stand before you. But wait! Analogman disappears! Unfortunately for you, Machinedramon does not. Machinedramon challenges you to a battle; this battle is longer and harder than any battle you've had before in the game, so be careful! It's not Machinedramon's attacks that are irritating, it's more his super defense. Make sure that your Digimon has a decent offense rating before you battle Machinedramon. I first fought Machinedramon with a Megadramon that had about 600 offense, who used the attacks DG Dimension, Metal Splinter, and Pulse Laser. Whenever Megadramon attacked with DG Dimension, it would hit Machinedramon for only about 100 hit points. Pretty pathetic, when you consider that Machinedramon has close to 9999 HP to start with. How do you defeat him? Watch your Digimon's HP and MP levels closely so that he's never knocked out and never low on MP. Next, make sure that your Digimon is constantly attacking Machinedramon. Machinedramon's so fast that it would be impossible to switch from offense to defense in between his attacks. His attacks can hit you for anywhere from 600-1700 HP, depending on your defense stat. Also, watch out for his special attack, which can do 2000+ damage to your Digimon's HP. Last, keep an eye on your Digimon's "finish" meter. When it's full, be sure to use it! Just be careful not to get hit while your Digimon is charging up. My Megadramon hit for 100 HP with DG Dimension, but with his finishing move he hit for 600 HP. This can be very helpful in what is otherwise a long and tiring battle.
Once you defeat Machinedramon, you'll find that he isn't really Machinedramon. He's a fake! It was just another enemy Digimon who was made to look like Machinedramon. But why? After the Machinedramon dedigivolves into the regular enemy Digimon, you will be transported back to Jijimon's house. Jijimon will congratulate you on defeating Machinedramon, and give you a chain melon. How nice of him! ^_^ Guillaume tells me that you can talk to Jijimon every 25 days, and that you can run the Back Dimension over again. So does this game really have an end? Stay tuned to find out, on the next Digimon World: same Digimon time, same Digimon channel!

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