Digimon Evolution

Contact Us

Digimon Adventure
Zero Two
Digimon Tamers
Characters Bios
Characters S1
Characters S2
Characters S3
Episode Guide
Episode S1
Episode S2
Episode S3
Lyrics & Songs
Digimon List
Armor Digimon
Champion Digimon
DNA Digimon
In-Training Digimon
Mega Digimon
Rookie Digimon
Ultimate Digimon
Digimon Kinds
Digimon Types
Tags & Crests
Voice Cast
TV Program

Our War Game
Hurricane Touchdown
Diaboromon Strikes Back
Digimon 2000

Pocket Digimon World
Digimon V.S
Card Tactics
Digimon Card Game
Digimon Adventure
Digimon World
Digimon World 2



Battle Cards
Battle Card
HowTo: Setting Up
HowTo: Digivolving
HowTo: Battle
HowTo: Re Group
Starter Pack
Booster Pack Series 1
Booster Pack Series 2
Booster Pack Series 3
TacoBell Cards
Trading Cards
Animated Series
Trading Card Pictures

Link To Us


Starting with the winner of the coin toss, players now take turns playing POWER OPTION cards on the POWER PORT, one card per turn. Each Power Option card has an EFFECT that you can use to try for an advantage over your opponent. Some Power Option cards have Use Requirements attached to their Effect. You must complete these Use Requirements as part of your turn for the Effect to come into play. Keep track of how the dueling Digimon's relative strength changes with each card played, as shown by comparing DIGIMON POWER.

Continue taking turns until a player runs out of Power Option cards to play, or decides to stop playing them, and says “Pass.” The other player may continue to play Power Option cards until he or she runs out of cards or decides to stop.

When the play stops, the player displaying the most Digimon Power wins the Duel.

Winner scores points depending on the Digivolve Level (Rookie, Champion, Ultimate, Mega) of the defeated opponent, as shown in the SCORE section at the bottom of the winning card. Winner adds the new points to his score counter.

Winner keeps all Digimon on the DUEL ZONE. Defeated player sends all Digimon, except the Rookie, OFFLINE. Both players send all Power Option cards Offline.

Winner goes first in the next Duel.

In the event of a tie, all Digimon remain on the Duel Zone and all Power Option cards are sent Offline. No points are scored. Winner of the previous Duel (or of the coin toss) goes first in the next Duel.

The first player to score 1,000 points wins the game.

In EXAMPLE C, your opponent battles back, placing a FORCE FX/GREEN OFFENSIVE card on the POWER PORT. This has the EFFECT of changing his or her Digimon Power to (GREEN). That means he or she now blasts you with Digimon Power of 390 against your 370, giving him or her the advantage.

You counter with a POWER BLAST/METAL ATTACK card that has the EFFECT of adding 50 points to your Digimon Power, giving you 420 to his or her 390. Your opponent examines his or her hand, sees he or she is out of options and passes. You win the Duel!

To determine your score, see the SCORE chart at the bottom of your winning Digimon card. Since your opponent was a Champion, find "C" for Champion and see that you've won 100 points.

Add the points to your Score Counter.

<< Go Back

Digimon and its characters is Foxkids and Toei Animation. Graphics, Layout, News Articles is Copyrighted 2001 Digimon Evolution, All rights reserved. Reproduction in any part or form without permission of this site is prohibited. Privacy Policy.

Latest Updates
09-08-01. Episode S3
08-30-01. Characters S3
08-28-01. Digimon Gallery
08-28-01. Digimon Fan-Fics
08-28-01. Digimon Fan-Arts
08-28-01. Links
08-28-01. Digimon List

Visit Digimon Lab

Latest 5 Episodes
#104. A Million Points Of Light
#105. Guilmon Comes Alive
#106. 1Digimon, Digimon Everywhere
#107. To Fight Or Not To Fight
#108. It Came From The Other Side

Vote 4 Me
Digimon Top100
Kings Of Chaos

Make your own free website on Tripod.com